During ACMI’s 10th Birthday celebrations, a group of game developers took up the challenge to create a game in just 14 hours.
Impossible you say? Well you haven’t met The Voxel Agents and their band of assistants. Here’s the crew’s take on their frenzied weekend and the birthday celebrations that followed.
Taking ACMI and Fed Square by storm, we took up residence in ACMI’s Lightwell and commenced our hectic mission of building a new game from scratch (well, almost from scratch). The game: Time Trackers.
As we began to work, we had some lovely audience members join in. On the first morning this involved some communal brainstorming, helping us to come up with a suitable name and the creation of art and sound effects for the game. After a few hours of hard work, our game started to take shape and we had the basic mechanics up and running.
To get a feel for Time Trackers in its initial stages of development, use the slider to control the movement of the trees in the first build of the game.
The second build included our audience-made art as we started to texture the game environment. Time Trackers was now populated with trees, cows and much more.
Here are a few of our favourite pieces of game artwork from our awesome audience assistants (great work guys):
We entered the final hours of the challenge racing against each minute. Our team edited the game and hunted down those pesky bugs and errors. A finishing flourish or two and… we’d done it. Time Trackers was complete!
This is what the final build of the game looks like:
After 14 exciting hours hunkered down in the ACMI Lightwell we can proudly say that Time Trackers is available for download on iPad in the App Store and playable on our Voxelites website for gamers everywhere. Hi Scores all round.
The experience was a lot of fun and it’s a great feeling knowing we’d managed to complete the challenge.
While the time flew by for us, 14 hours might not neccessarily for you, so here is a short time-lapse video showing the entire game development process (accompanied by some delightful piano music):
Cut to three weeks later and we were back to help celebrate ACMI’s 10th Birthday (we just couldn’t stay away).
As a fitting coda to our collaboration with ACMI, we had the opportunity to play our game on the Fed Square big screen with all the people that had help create it. So many smiling faces!
It was the first time we had seen our games played on such a big screen (and hopefully, it won’t be the last).
– The Voxel Agents